Transient in a constant flux.
Hello, I'm Yasmina Haryono: creative model-thinker, design anthropologist, foodie, Polaroid-lover, bike-rider, time-traveller, currently living and loving in Berlin.
Ask me about passion design but I'll talk to you about anything you want. Contact me through the form below.
The world is full of built-in agendas and pre-conceptions about your identity. Most important thing to realise about agendas is that they’re made up, not a given. Misconception that boardroom-type people create agendas and developer-type people execute them. If you’re living in the world with others, you’ll want to know how to jig the imagined boundaries around identities and agendas.
Tools in the workshop
Use another facet of your identity
DIY agenda: frog vision, jig the spotlight
Three principles of practicing softness in a world gone hard
Strive to change the conversation, not control the outcome
Be ready with a vision when the blinds come off
One of my projects at Vodafone’s User Experience team was looking after the Sound-Haptics-Light behaviour of the Vodafone 360 Samsung H1 device – this was later descoped to light behaviour only.
Design definition and specification for sensorial experiences like sound, haptics and light shouldn’t be done via Excel sheets or similar formats used in deliverables for other parts of the overall UI – this is like asking someone to take a Polaroid of a loved one’s laughter. Capturing a loved one’s laughter, not a picture of the person laughing. And so, I communicated the light behaviour concepts via video prototypes to show context of use, then I built a light prototype using a hacked IKEA light + Arduino board + VVVV software and used the physical prototype to come up with light behaviour of the device during incoming communications.
Later on, the Samsung team did create an interface on test devices that allowed us to adjust light settings to be able to derive light behaviour specifications for the final released product. View the testing videos here (31Mb, 960×540) and here (10Mb, 960×540) – videos shot on a Nokia N95.
This was a project where I felt I changed the way of working to better fit the needs of the design and technical development processes and changed internal mindsets, and it challenged me to do physical prototyping and video-work that I hadn’t touched in a while.
Unfortunately WordPress doesn’t play well with video embeds so click the image above or LightExperience.mov to view the video scenario (21Mb, 960×540).
In an interconnected world full of changes, Lucia uses 24Shots to meet new friends in Milan and staying visible with the friends she had left behind in Barcelona. 24Shots prompts subscribers to take 24 shots over the course of a day on their camera phone. Their friends can team up to trigger the prompt at a time of their choosing. A group of subscribers can decide to share and create a montage of images.
‘Applied Dreams’ are two-week innovation workshops in which Interaction-Ivrea faculty and students collaborate with an industry partner. The aim of these workshops is to develop a range of future concepts for products and services. Working together with Huie Ling Peh and Ana Huedo, as a student group we developed 24Shots for our industry partner: Orange/France Telecom.
Unfortunately WordPress doesn’t play well with video embeds so click the image above or 24Shots.mov to view the video scenario (64Mb, 720×480).
Commissioned by Philips Corporate Marketing, this project aimed to explore what the new brand promise of Sense and Simplicity meant in terms of design strategy, product development, interaction and product design, material and finishing.
The Next Simplicity project teams were divided into four domains, each corresponding to a Philips business. I was in the ‘Care’ group, for products in the Domestic Appliances and Personal Care domain. My role in the ‘Care’ group was Lead Interaction Designer, where, together with product designers, model-makers and engineers from Philips Applied Technologies, I designed the interactions and specified the product behavior. We designed and developed six product concepts, five of which were made into prototypes.
The end results were unveiled to the public at an event in L’Espace Grande, in Paris. Two books were published, that documented the project.
The scanning experience is often a stressful experience, for children and adults alike, and this solution aims to ease the patient’s worry by creating a comfortable environment, that is sensitive to the patient’s needs and personalised to their preferences. It combines architectural solutions with product, visual and interaction design solutions to create a seamless continuity between the pre-exam and the exam experience.
This is the second-generation Ambient Experience project to be done by Philips. My role in this project was lead interaction designer. I worked closely with moving image designers, in achieving all the visuals and animations for the environment, as well as product designers, for the tangible interactions, and supported by Flash developers and sound designers.
This was a fun project to do – the limited input/hardkey interaction, small screen, and context-of-use served as both design constraint and creative challenge. It was annoying when the Philips-Nike partnership ended but personally I think the Apple-Nike partnership makes more sense and enabled the product and service to go much further than what was achieved with Philips.
This was a project commissioned by the Philips RCS business unit, to create the next generation Pronto remote control line. It’s a PC-tablet size universal remote control featuring a large color touch-screen, wireless Internet, and a central UI to control and organise your home theater products. The central UI is customisable according to a user’s needs and tastes.
In this project, I was involved in two phases: firstly, the Conceptualisation phase, where, together with the clients, we defined design directions and roadmap of the product, and creating a set of initial product directions and scenarios, then running through an initial series of user testing, done by human-factors experts within the project team. My additional role was to provide material for the user test.
Nearly a year later, I was involved in the Production phase of the project, delivering assets to the production/engineering teams to implement in the final product for manufacture. Although there were adjustments to be made, nearly all the design elements were fixed, and it was a matter of delivering the right files and assets according to specification.
Ack. Need to find a Ferrari red party dress for #MLOVE Thursday night event. Any ideas where to get one in Berlin?
RT @johl: 19-year-old Kenyan coder Martha Chumo denied US visa for Hacker School, but she won't be stopped: http://t.co/IOJOZuP8kV
RT @bonappetit: Going to SE Asia? Look out for these 6 cool ingredients you'll want to bring home (legally, of course): http://t.co/FJ5bHKH…
The Strawberry Muddle Recipe: Bon Appétit http://t.co/aCnfQZ1diE
RT @johnmaeda: Good design for within organizations means clarity over style, and accountability over indifference. http://t.co/x3M2qbgfeY
Ai Weiwei Brings 150 Tons Of Rebar To Venice http://t.co/G9i9L02D0b
Maybe the Whistle app will work for Dexter and Giselle too! #whydodogsgetthecooltoys http://t.co/OjaxOWlLKj
Your New Handmade Heart http://t.co/6xasI8dFJy
How to Navigate a Mall Food Court in Thailand http://t.co/OpHiIBLi23
RT @carloposo: RT @sw: Wow! 73 year old japanese artist creates gorgeous works using the most unlikely medium: Excel. So impressive. http:/…
Portion Control: New Photos of Tiny People Living in a World of Food by Christopher Boffoli http://t.co/sUO4DUD8Pl
@alderina buat gw juga terlalu last-minute so pasti tiket Jerman-Indo harganya naik2 ke puncak gunung
(OMG the husband might have a lonely summer) Last Minute Offer Liveaboard Komodo - 14 to 26 July 2013 http://t.co/YMYCHbba2C cc @alderina
Classic Bauhaus Designs, Reimagined In Food http://t.co/ZBqJBGsgiD
Vi Hart channels her inner Möbius … and her inner J.S. Bach … and her inner Time Lord … to turn a wooden bowl and a music box player into an interpreter of space-time reflections using music as dimensions.
This sonic mind-expander should be washed down with a look at the master of palindromic, reflected space-time compositions: J.S. Bach and his gloriously twisty-turny Crab Canon (srsly it’ll blow ya mind)
Vi Hart is the best!
A Slower Speed of Light is a first-person game prototype in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. Custom-b …
An open source game, about #physics #relativity from MIT